MercTech: Highlander

History:
Among the most iconic of the SLDF's exclusive mechs, the 90 ton Highlander is a dedicated command mech with surprising mobility and a powerful array of weapons dangerous at all ranges. For long ranges, the Highlander relies on a 20-tube LRM system, as well as an advanced Gauss Rifle, capable of launching a tremendously powerful slug at high velocity and should someone close into the LRM's minimum range a 6-tube SRM and twin medium-class lasers do an excellent job at deterring them. What truly sets the Highlander apart from other assault mechs is its three Jump Jets, making it the heaviest mech to mount them until after the Clan Invasion, and not only allowing it to easily traverse rough terrain, but to get itself out of tricky situations that other assault mechs might find themselves unable to escape. Overall, the Highlander is a powerful mech that is extremely difficult to catch at a disadvantage, cementing its place across the Inner Sphere.

As the Highlander made use of some advanced technologies, namely the Gauss Rifle and its Ferro-Fibrous armor, it would not emerge unscathed from the Succession Wars like many other, simpler designs. A number of downgraded variants would replace its armor with common plate, and substitute the Gauss Rifle with either autocannons or a particle cannon. Although original LosTech models would re-enter production after the Clan Invasion, a few new variants would be produced by both the Lyrans and Comstar, making use of newer technologies.

HGN-733:
Structure: Standard

Armor: Standard 17.5 tons

Engine: Standard 270

Top Speed: 48 kph

Gyro: Standard

Heat Sinks: 13 Single Heat Sinks

Cockpit: Standard

Equipment: 1x AC-10 w/ 2t ammo, 1x LRM-20 w/ 3t ammo, 1x SRM-6 w/ 2t ammo, 2x Medium Lasers, 3x Jump Jets

HGN-733C:
Structure: Standard

Armor: Standard 17.5 tons

Engine: Standard 270

Top Speed: 48 kph

Gyro: Standard

Heat Sinks: 13 Single Heat Sinks

Cockpit: Standard

Equipment: 1x AC-20 w/ 2t ammo, 1x LRM-20 w/ 2t ammo, 1x SRM-6 w/ 1t ammo, 2x Medium Lasers, 3x Jump Jets

HGN-733P:
Structure: Standard

Armor: Standard 17.5 tons

Engine: Standard 270

Top Speed: 48 kph

Gyro: Standard

Heat Sinks: 20 Single Heat Sinks

Cockpit: Standard

Equipment: 1x LRM-20 w/ 2t ammo, 1x PPC, 1x SRM-6 w/ 2t ammo, 2x Medium Lasers, 3x Jump Jets

HGN-732:
Structure: Standard

Armor: Ferro-Fibrous 15.5 tons

Engine: Standard 270

Top Speed: 48 kph

Gyro: Standard

Heat Sinks: 12 Single Heat Sinks

Cockpit: Standard

Equipment: 1x Gauss w/ 2t ammo, 1x LRM-20 w/ 2t ammo, 1x SRM-6 w/ 2t ammo, 2x Medium Lasers, 3x Jump Jets, 2x CASE

HGN-732b:
Structure: Standard

Armor: Ferro-Fibrous 15.5 tons

Engine: Standard 270

Top Speed: 48 kph

Gyro: Standard

Heat Sinks: 12 Single Heat Sinks

Cockpit: Standard

Equipment: 1x Gauss w/ 2t ammo, 1x LRM-20 w/ Artemis-IV w/ 2t ammo, 1x SRM-6 w/ Artemis-IV w/ 2t ammo, 3x Medium Lasers, 3x Jump Jets, 2x CASE

HGN-734:
Structure: Standard

Armor: Standard 17.5 tons

Engine: Light 270

Top Speed: 48 kph

Gyro: Standard

Heat Sinks: 14 Double Heat Sinks

Cockpit: Standard

Equipment: 1x LB 20-X w/ 3t ammo, 1x ER Large Laser, 2x Streak SRM-6s w/ 1t ammo, 1x Medium Pulse Laser, 2x ER Medium Lasers, 3x Jump Jets, 1x CASE