MercTech: Javelin

History:
Originally entering production for the SLDF, the Amaris Civil War and the subsequent end of the Star League had scattered the design across the Inner Sphere, with the Federated Suns possessing the lion's share, who would make it one of their most valued light mechs. Intended as a scout mech, the Javelin boasts average speed for its weight class, further augmented by Jump Jets to increase its agility as well as allow it to traverse rough terrain more easily. What's surprising about a mech of its role is the excellent firepower it possesses, primarily close-ranged missiles or lasers, which would lead to it being often used for ambush roles, which allows it to deal punishing damage and retreat before its light armor can be exploited.

While production of the Javelin ended during the SLDF Civil War when its sole factory was destroyed, a large number of mechs would already be produced, allowing it to survive past the Succession Wars and even into the Clan Invasion. It's existence would be ensured when the AFFC would create a new production line for the mech, which would produce new, upgraded variants even during the Word of Blake's Jihad.

JVN-10N:
Structure: Standard

Armor: Standard 4 tons

Engine: Standard 180

Top Speed: 97 kph

Gyro: Standard

Heat Sinks: 10 Single Heat Sinks

Cockpit: Standard

Equipment: 2x SRM-6 w/ 2t ammo, 6x Jump Jets

JVN-10A:
Structure: Standard

Armor: Standard 4 tons

Engine: Standard 180

Top Speed: 97 kph

Gyro: Standard

Heat Sinks: 10 Single Heat Sinks

Cockpit: Standard

Equipment: 1x LRM-15 w/ 1t ammo, 6x Jump Jets

JVN-10F:
Structure: Standard

Armor: Standard 6 tons

Engine: Standard 180

Top Speed: 97 kph

Gyro: Standard

Heat Sinks: 12 Single Heat Sinks

Cockpit: Standard

Equipment: 4x Medium Lasers, 6x Jump Jets

JVN-10P:
Structure: Standard

Armor: Standard 4 tons

Engine: Standard 180

Top Speed: 97 kph

Gyro: Standard

Heat Sinks: 10 Single Heat Sinks

Cockpit: Standard

Equipment: 1x SRM-6 w/ 1t ammo, 2x Streak SRM-2s w/ 1t ammo, 6x Jump Jets