Materials, Textures, and Paint Schemes

What are Materials and what are Textures
Material Instances (MTI) refer the the base visual aspects of a specific mech or model. While Texture Masks (MSK) are image files that overlay the base materials and modify them. You can kind of think of material settings as the skin and texture masks as the clothes. This isn't an entirely accurate analogy since the MTI will actually modify how the MSKs are applied.

Textures
As stated above, Texture Masks (MSK) are a selection of image file overlays that modify the base materials of the mech. There are a total of 8 texture masks. 4 for the body and 4 for variant assets. Each with their own purpose.