MercTech: Urbanmech

History:
On paper, the 30 ton Urbanmech would seem ill-suited for combat on the modern battlefield. With a tiny 60-rated fusion engine propelling it to a crawling 32 kph top speed, the Urbanmech can be outpaced by even the heaviest assault mechs, it's when one understands its intended role that the Urbanmech shines. A mech has extremely limited mobility within the tight confines of an urban environment, as such, the Urbanmech's speed isn't a liability in these environments, and the tonnage freed by the small engine allows it to carry impressive armor and an even more impressive arsenal, with earlier models sporting a large-class autocannon and small-class laser as backup. Used properly, the Urban offers unparalleled firepower for its price.

Due to its limited use, most Houses only field their Urbanmechs in militias, with no desire to keep a large amount of them in operation. Only the Capellan Confederation fields a significant number of them, due in part to the devastating losses suffered during the Fourth Succession War. Despite their lack of use, each House would develop upgraded models throughout the 31st Century.

UM-R60:
Structure: Standard

Armor: Standard 6 tons

Engine: Standard 60

Top Speed: 32 kph

Gyro: Standard

Heat Sinks: 11 Single Heat Sinks

Cockpit: Standard

Equipment: 1x AC-10 w/ 1t ammo, 1x Small Laser, 2x Jump Jets

UM-R60L:
Structure: Standard

Armor: Standard 4 tons

Engine: Standard 60

Top Speed: 32 kph

Gyro: Standard

Heat Sinks: 11 Single Heat Sinks

Cockpit: Standard

Equipment: 1x AC-20 w/ 1t ammo, 1x Small Laser, 2x Jump Jets