MercTech: Vulcan

History:
Designed for anti-infantry duties for the SLDF during the final years of the Amaris Civil War, the 40 ton Vulcan would quickly prove itself an excellent choice for the role in urban environments, where these kind of battlefields would become more common. With a top speed of 97 kph and a sextet of Jump Jets, the Vulcan would prove a difficult mech to keep pace with in the tight confines of an urban battlefield, especially important considering its lackluster protection and inadequate firepower against hardened targets. It is against unarmored infantry that the Vulcan shines, with its machine gun and flamer quickly dispatching them, with a medium-class laser for a more powerful punch and a small class-2 autocannon for use at range against light vehicles.

Although its original factory on Northwind was destroyed during the ensuing Succession Wars, the Vulcan's schematics would be spared and remain in the hands of the Lyran Commonwealth and the Free Worlds League, who would keep it in limited production while the other Great Houses would do their best to maintain their remaining stock. A common variant seen replaces the underpowered autocannon with three more medium lasers, and additional heat sinks and armor, making this variant more effective against vehicles and other mechs. The Vulcan would see a few upgraded variants over the decades with all of them also replacing the autocannon with a more potent primary weapon.

VL-2T:
Structure: Standard

Armor: Standard 5 tons

Engine: Standard 240

Top Speed: 97 kph

Gyro: Standard

Heat Sinks: 10 Single Heat Sinks

Cockpit: Standard

Equipment: 1x AC-2 w/ 1t ammo, 1x Medium Laser, 1x Flamer, 1x Machine Gun w/ 1t ammo, 6x Jump Jets

VL-5T:
Structure: Standard

Armor: Standard 7 tons

Engine: Standard 240

Top Speed: 97 kph

Gyro: Standard

Heat Sinks: 12 Single Heat Sinks

Cockpit: Standard

Equipment: 4x Medium Lasers, 1x Flamer, 1x Machine Gun w/ 1t ammo, 6x Jump Jets