Modding Tips

Disabling hot reload
Adding the following to your  can sometimes allow you to package a mod that you otherwise couldn't (such as if you're running into UAT errors):

Saving variables in your mod
By creating an actor that inherits from MWPersistentActorInterface, you can save and load things. Any variable flagged as "SaveGame" will be saved, and loaded when the actor is respawned.

Persistent Actors
If you want a singular always available actor to use for managing logic look here: Persistent Actors.