MercTech: Dervish

History:
One of the first mass-produced mechs in history, the 55 ton Dervish would become one of the most common missile support mechs in the Inner Sphere during the Star League era. The Dervish's main selling point is its excellent mobility, with its top speed of over 80 kph and five Jump Jets making it a far more versatile missile mech than the heavier and deadlier Archer, although this mobility is needed to make up for its lackluster protection. For long-range firepower, the Dervish relies on twin LRM-10 launchers, and if any targets close in, two medium-class lasers and two twin-tube SRM launchers provide a decent punch, although they lack the concentrated punch to effectively open holes in armor for the missiles to exploit.

The number of Dervishes would be drastically reduced throughout the Succession Wars, with the Federated Suns being the sole possessor of a surviving factory and the only nation able to keep the ancient mech in production. The Federated Commonwealth would produce a few new, upgraded variants of the Dervish up to the Jihad, but new, more potent designs would eventually replace the mech in most of the Great Houses' armies.

DV-6M:
Structure: Standard

Armor: Standard 7.5 tons

Engine: Standard 275

Top Speed: 81 kph

Gyro: Standard

Heat Sinks: 10 Single Heat Sinks

Cockpit: Standard

Equipment: 2x LRM-10s w/ 2t ammo, 2x SRM-2s w/ 2t ammo, 2x Medium Lasers, 5x Jump Jets

DV-7D:
Structure: Endo-Steel

Armor: Ferro-Fibrous 8 tons

Engine: Standard 275

Top Speed: 81 kph

Gyro: Standard

Heat Sinks: 10 Double Heat Sinks

Cockpit: Standard

Equipment: 2x LRM-10s w/ 2t ammo, 2x Streak SRM-2s w/ 2t ammo, 2x Medium Lasers, 5x Jump Jets, 2x CASE