MercTech: Weapons

One of MercTech's most impactful changes has been to the weapons. The entire damage model has been redone, weapon physics have been overhauled, new mechanics have been added to specific weapons, and the list of available weapons expanded tenfold.

= Ballistic: = Ballistic weapons have seen the most drastic changes. There are now multiple different calibers for each weapon type and autocannons now have a much higher rate of fire. In addition all ballistic weapons have a chance to perform a through armor critical (TAC) based on their armor piercing (AP) rating.

Autocannons

Gauss Rifles

Machineguns

= Missiles: = There is now an expanded lineup of missile weapons, as well as a multitude of different missile types that exist for each weapon. Despite changes to how missiles target enemy units, they will feel much as they do in the base game.

Long Range Missiles

Short Range Missiles

Multi-Missile Launcher

Medium Range Missiles

Advanced Tactical Missiles

Rocket Launcher

= Energy: = These weapons will overall feel very similar to their vanilla counterparts with some added mechanics to PPCs. Like the ballistic weapons each weapon type will have a variety of models with differing damage and cooldown profiles.

Lasers

Particle Projector Cannon