PirateTech

=About= Piratetech is based on the workings of the Roguetech mod and is built with their full support. and features over 100 new Mechs, Dozens of new weapons, Pilots, Quests, and more. Over two years of work have gone into this. Most content is canon or from Roguetech but features our own thoughts, ideas, equipment, mechs, and balance. The mod is constantly evolving and we take feedback seriously. =PirateTech Features:= Over 100 New mechs: This includes new Chassis and Variants. Most are using existing assets or proxies but work is being done to replace them with full models. These include things like the Wasp (Full Model), Hammerhands, Devastator, Stinger (Full Model), Hornet, and more.

Dozens of new weapons: Hyper Assault Gauss Rifles, Buzzsaw Launchers,  Pirate Rotary Autocannons, Ballista, Heavy Lasers, and more.

New equipment: Pirate Thrusters, Pirate ECM, New Armors and Structures and more. =Installation and Update Instructions:= To install this mod simply open the .zip file and drop the folder into your mods folder. You can find the mods folder by opening the game, clicking on mods, and hitting "e". This will open a windows explorer window in the background that will have your mod folder pulled up.

Merctech, MW5Compatibility, Merctech Compatiblity and the Community Asset Bundle are required to run Piratetech.

NOTE: If you are updating make sure you delete the old version before dropping in the new one.

MORE NOTE: Make sure you are running the latest version of the game. Not doing so can cause fatal error crashes. If you are using a "test" version of the game that many people were before the steam release, you have an older version and will not be able to run this mod.

Download Page =Suggested Companion Mods:= Coyote's Mission Pack

42's Mechs of Beauty

=Credits:= radromity/Rumia

42and19

Strengthofsin/Zombh thank you so much for the New Mech Creation Guide!

[Goblin]

GroxGlitch

LarkLilith

GentlePayload

Polygon MasterWorks

= Mods that should work great with Merctech + Piratetech: = BetterEnemyWeapons

BetterSpawns3 beta

better_crates

CallForEvac

CockpitGlass

Coyotesmission

EL_Menu

Expanded_Logos

Expanded_Pilots

Glowingcockpit_blue

Gundam_PortraitsV3.2

HFB_Autocannons

HFB_Missiles

Infantry Tweaks - Armies Version

Infantry_outline

InThePit

LanceAI_BossAccuracy

Mechs_of_Beauty

MissionRedux

MW2Betty_V4

New_Snow Parley

Red_Star_Mercenaries

ReLux RepairBays

ScaryTurrets

SimpleZoom

SMMO_V3_06

SoundEnhancement

SoundEnhancementCOCKPITEDITION

Target

TheSkyAtNight

TTRulez_AI

vonBiomes

XenoAI

=Known Incompatibilities:= Any mod thats incompatible with Merctech.

NOTE: TT_RulesAI will show override messages in the mod manager tab. This just means that PirateTech is overriding some of the JJ changes that are part of that mod. It DOES NOT mean that it will not work. Thus far no major bugs dealing with AI use of JJs have been reported.